First Thursday of every month is force wipe. Servers reset, bases vanish, the entire Rust population starts over from a rock and a torch. It's the rhythm the game runs on, and it's the rhythm my workshop runs on too. Here's what I actually do the week of every wipe, from Monday's print queue to my own build on Thursday night.
Monday: front-load the print queue
The busiest page on this site, by a wide margin, is the force wipe countdown. Wipe is when Rust has everyone's attention, so Monday of wipe week is print-queue day. I run kits in parallel across the printers, heavy on the Minicopter and the Hackable Crate, which are the two most-ordered kits in the store. The point is to have a buffer of printed parts sitting there by Wednesday so nothing stalls at the end of the week.
Tuesday: packing station prep
Unglamorous day. Shipping supplies get counted, bags and boxes restocked, packing inserts refolded. Hardware gets counted too: the Shotgun Trap and the Minicopter both ship with M4 screws and an Allen key, and a kit that arrives one screw short ruins someone's build night. If filament is low, Tuesday is the last day I can order a spool and still expect it before wipe.
Wednesday: catch-up day
Weekend orders get packed. The printer farm gets a quality pass: first layers, nozzles, bed leveling. Anything questionable gets reprinted now, while there's still slack in the week.
Thursday: wipe day
Force wipe lands around 19:00 UTC, early afternoon where I live. The countdown tracks it to the second, and the wipe schedule has the next several force wipe dates if you're planning further out. By Thursday the pipeline is mostly clear, so the day goes to messages and to inspecting, bagging, and labeling whatever came off the printers.
If you ask me what to build on wipe day itself, it's the Hackable Crate: 26 press-fit parts, no tools, done in 5 to 10 minutes. That's about the attention span anyone has left after watching a base they grinded for disappear at server reset.
Thursday night: my own build
The part of the week I look forward to. Once the day's orders are queued, I sit down at my desk, put a wipe stream on the second monitor, and build a kit for myself. Usually the Shotgun Trap or the Minicopter, which run 15 to 25 minutes depending on the kit. Half the kits on my shelf came from wipe nights. I wrote up the Shotgun Trap assembly, with the build video, in this guide if you want to build along.
Wipe night is also when I decide what to prototype next. Whatever keeps showing up in stream clips that night is usually a good answer to "what's iconic in Rust right now."
Friday: ship day
Everything packed through Thursday goes out Friday, post office run before noon. Store policy says 1 to 5 business days of processing. The whole Monday-to-Friday routine exists to beat that window during the week when the most people are watching. Delivery estimates depend on where you are and show up at checkout.
Why I'm telling you this
PropBuilds is a one-person shop. Every kit is printed, packed, and shipped from my home workshop, so the workshop needs a calendar, and Rust conveniently ships with one: first Thursday, every month. If you want a kit on your desk near a wipe, the wipe schedule is the calendar I plan around, and it works just as well for planning an order. Everything beyond the three kits, the whole curated catalog, lives in the Rust physical props directory.
Build along on wipe night and drop a photo of your finished kit in the PropBuilds Discord. I repost the good ones.
